Maybe I'll have to re-learn a bit of game development, but that's no biggie. Look, if Godot 4 turns out to be amazing and competes with Unity and Unreal while being super user friendly, I will be over the moon. The value of major projects being undertaken in-house can not be understated - Unity praised their first big project for providing immense amounts of feedback (and promptly fired the team later.) Amazon can simply afford to throw money at O3DE till it's competitive, while Godot targets a less lucrative demographic. Now, as to why I believe O3DE will succeed - it's got AAA roots, but it's also being rapidly reinvented, while being steered by ongoing in-house projects. Amazon is still backing O3DE with many full time engineers, while having notable partners, some of them big game development studios or tools, suggesting unannounced projects are picking up the engine too. It actually already has a game using it too, listed on Steam - Lumberyard was used mostly for internal projects, but that's because it wasn't meant to be generally available. O3DE is a fork of Lumberyard, but Lumberyard was itself a fork of CryEngine, which should need no introduction. ![]() This is for an engine that is nearing 8 years old. Sure, Sonic Colors is a decently sized game, but it's really the only notable one (in commercial terms), and a recent release. I can see it being picked up at even AAAs for prototyping yes, but for full production, not in its current state no. ![]() Godot does not have relevant functionality though, out of the box, 3.X version are missing many features which prevent it from being easily considered for a major 3D game.
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