![]() You MAY distribute this file, provided you include this text file, with If you wish to use the concept of this wad, you may but be sure to credit me. Be sure to credit me for those graphics and sounds. Permissions have been obtained from originalĪuthors for any of their resources modified or included in this file.Īny sounds or skins that were made by me can be used for any project of yours. **Īuthors MAY use the contents of this file as a base for This wad comes in handy for Invasion levels for SkullTag and other wads that require cooperative tag teams. This wad is used for people who can't find someone to work cooperatively with over a network. **NOTICE: This wad is only for single player use. May Not Run With : Anything earlier than 2.4.0 Vehicle Spawner - Spawns a heavy armored allied force that can respawn if killed.īuild Time : a couple of weeks (most time testing)Įditor(s) used : DeePSea, Notepad, Picture It! Express Player 2 Spawner - Spawns an allied marine that can respawn if killed.Įxtra Help Spawner - Spawns bonus marines but can't respawn if killed. Comes with a manual so those who are clueless how to use it can now see it visually.Īdditional Credits to : id Software, Randy Heit, Xim, Captain Toenail, Skulltag team, Cory Whittle, Enjay, my friends, the guy who did the segway and jetpack wad, Rogue Entertainment, Epic Games, and anyone who needs credit that's not included here. Also this new version gives you more control over the size of the team and who you want helping you. Other Files By Author : FRNDCOOP.wad, FRNCOOP2.wad, GDguns.wad, Alandoguns, lmtemple.wad, PWRUPED.wadĭescription : The third installment of the Friendly Cooperatives series with simulated players that have even better A.I. Erick194 showed off a port to GZDoom 3.0.1 in this post on June 4, 2017, but this was not further pursued.***BE SURE TO READ THE MANUAL BEFORE PLAYING***Īdvanced engine needed : ZDoom 2.4.0 or higher (Latest recommended) or GZDoom 1.3.7 or higher, Skulltag 98b or c (Latest recommended).At release, the port will be known as DZDoom or DarkZDoom in full. Current progress includes investigating the LZDoom source port for consideration. The port will move to a new codebase and will actively be marketed as DZDoom from there on out. Correct music support for the soundtracks by Aubrey Hodges.Maps are converted to UDMF with a specialized converter.Exact damage flashes (Doom 64/PlayStaton Doom).Colored lighting as seen in Doom for the PlayStation.Sector coloring for Doom 64 (sector coloring was introduced in GZDoom 2.4.0).All features from ZDoom 2.8.1 and GZDoom 1.9.1 ( ACS, etc).A name change to DZDoom was announced on Decemand was to be formalized, but due to Team GEC being busy with projects such as PlayStation Doom: Master Edition, this did not occur. An additional update was released on December 17, 2018. On December 10, 2018, development was complete and it was released. Erick194 sought to implement the exact behavior of both Doom 64 and PlayStation Doom, to the point of exact damage flashes. Development was officially announced on in a Doomworld thread titled: "PSXDOOM / PSXFINALDOOM / DOOM64 on Gzdoom Master Edition.". In order to support the new features implemented in their port, a custom fork of GZDoom Builder is used which supports all of Doom 64's and PlayStation Doom's features, including custom colored lighting.Ī port of the PlayStation version of Doom to PC was teased on July 18, 2016. It gets its inspiration from Doom64 EX, reimplementing many elements from it. ![]() It is based off GZDoom 1.9.1.Īlthough it can be used as a general port, it specifically focuses on improving the rendering compatibility of the following games: Doom (PlayStation), Final Doom (PlayStation) and Doom 64 providing a more authentic and accurate experience. Team GEC (Chris194, Erick194 & Gerardo194)ĭZDoom (also called GEC: Master Edition) is a fork of the GZDoom source port by Team GEC, which consists of members Chris194, Erick194 and Gerardo194. For the mod that runs on the PlayStation, see PlayStation Doom: Master Edition. This article is about the PC port for Doom 64/Doom PlayStation content.
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